The audio version of this post is below, and it contains identical content as a text article.
Hello legendary creatures, I’m talking about us humans. Many people thinking right now I bet: what the heck? That’s weird, well, the topic is a bit science fiction, intrigued? let’s continue…
Another week another post. If you haven’t noticed I really love AI and its capabilities and 1 of them will be demonstrated today.
I had access to the biggest AI model for content writing called GPT3, if you’re curious what it is and what it does, please use Google for that.
I want to present you an article about artificial intelligence written by artificial intelligence. I am not sure whether the content is factually accurate, but sentences have clear structure and it definitely looks like article written by the human.
The AI will tell you a story mostly surrounded about Marvin Minsky. If you have patience and time, you can use Google to factually verify whether the content is absolutely correct, although I doubt it.
I think AI didn’t come up with the content on its own, it seems the AI knew what I am asking and it generated the relevant content from various sources, or maybe not I am not entirely sure. Well, I definitely don’t know, because I don’t know what data was used the train the model nor do I know how AI determines what content is important and how it prioritizes other factors that are important in good-quality article.
one thing that matters the output is great and it’s only the beginning of AI writing articles for us. Imagine if artificial intelligence knows the information you like the most and it always reads the Internet? That would be a truly game changer, wouldn’t it?
A truly personalized content to you with the most up-to-date information. Of course, there are downsides and 1 of the major ones is fake news. 1 of the 1 of the use cases that is very likely to happen is Bots writing news and fake information and we wouldn’t even know that it wasn’t the human who wrote the article.
I bet, if you are not aware the fact that it was AI writing the content you wouldn’t even know. How would you? it’s very good I can tell you that in advanced. I felt creepy when I got the output, simply the fact that it is the computer writing this made me feel definitely a bit weird.
Of course, when you know all the facts you can critique it, but when you know how difficult it is to generate such content in terms of algorithms and so on, is even more surprising how good it got in such short time. I highly recommend you to read about GPT3 and how it works, and what are its capabilities if you haven’t read about it earlier on the news, because a few months ago when it was officially released, it was a very hot topic indeed.
important note: I have to say, I didn’t modify the AI output in any way or form so you can get a real feel of what AI is capable of today.
for this to work, I just interacted with the GPT3 model in the natural language, as a human would. So basically, I instructed the AI to write me an article and give me a title for it.
Down below I am giving you the instructions that I gave for AI to do for me.
Q1: Provide me a name for the article that contains content about history of artificial intelligence
The article could be named “A brief history of artificial intelligence”
Q2: Create me introduction about artificial intelligence history
In 1955, Marvin Minsky was involved in a project with other engineers to create the first designs for an artificial brain. It was the result of an early experiment that led to a compilation of lectures about artificial intelligence and its implications. The engineers came up with a list of 28 assumptions that they could make about the brain, and then tried to determine whether those same assumptions would need to be replicated in an artificial brain. The results of their work were published in “Computers and Thought” (1957). The total cost of their project was $2 million.
In 1959, Minsky became a member of MIT’s newly created Artificial Intelligence Project (A.I. Project). At the A.I. Project, he helped to develop and assemble the Minsky Machine, a computer that mimicked the neurophysiology of the brain. The Minsky Machine was eventually able to simulate a cat in only one-quarter of a second. Other parts of the A.I. Project included the development of a chess playing program, symbolic pattern recognition, and automatic programming. In 1961, Minsky was awarded MIT’s first Doctorate of Science in Electrical Engineering.
In 1962, Minsky co-founded the Artificial Intelligence Laboratory (A.I. Lab) at MIT. He was the founding director of the A.I. Lab from 1962 to 1968, and remained a professor in both disciplines until his death in 1983.
The Minsky Machine, along with other models created by the A.I. Lab, influenced the design of the Eureka! machine in Douglas Adams’ “The Hitchhiker’s Guide to the Galaxy” series.
In his work at the A.I. Lab, Minsky was interested in the “logic of analogies” — how people, animals, and machines perform certain tasks by the types of operations that can be performed with information they already have. Minsky examined topics such as machine aesthetics, visual intelligence, sensory biology, numerical analysis, and reasoning.
Minsky also developed the first confocal microscope while at MIT. The confocal microscope is a commonly used device in biological and medical research.
With Seymour Paper, he developed the Logo programming language to make computers more accessible and to apply the principles of learning and “teaching” to computers. Minsky invented the Confocal scanning microscope, which was a major development in nuclear microscopy. He developed a form of artificial intelligence based on the “society of mind” theory, which he proposed in a book of the same name. He predicted that computers would become integrated into daily life, telling jokes and entertaining children.
In the later years of his life, Minsky turned his attention to the problem of artificial intelligence in games, which he thought were at that time the “most important issue” in AI. In 1955, he developed a game called “Chain Store” that explored the problem of “approximate competitive markets”. He found that people had difficulty forecasting the behavior of a chain store because the number of possible decisions was too large.
“Computer Recreations” is an article written by Minsky and published in the March 1958 issue of Scientific American. In the article, Minsky details several recreational computer programs which he devised as a means of illustrating principles of computer science and to provide practical examples of their implementation. The article was Minsky’s first published work in the field of computer utilization. He intended for the article to serve as a manual for programmers who were designing their own program, indicating what aspects of computer programs they should take into consideration while working on the design.
The programs detailed in “Computer Recreations” were created for the EDVAC, an early digital computer manufactured by the University of Pennsylvania’s Moore School of Electrical Engineering. The programs use instructions from the EDVAC’s binary instruction set and are not portable to other computers.
The first program, called “Concentration Game”, is a variation of the card game Concentration; the game’s objective is to match pairs of digits from a randomly shuffled deck of 40 cards. The program was written by Minsky and Edward Feigenbaum. In the article, Minsky stated that he hoped that the program would increase the level of computer literacy at Penn. A second program, “Sketch Pad”, was created by Minsky so that he could draw the diagrams used in his paper on compartment theory.
The other programs in the article were “Computer Numbers”, “Computer Dice”, “Disk Encyclopedia”, and a circuit capturing program. The circuit capturing program, “The Capture of Cerberus”, was created by Minsky using the “x86” language and a simulation of the EDVAC computer program. It was later expanded upon to create a Postscript-based version of the program called “Circuit Ghost”.
The “x86” language is a modern version of Minsky’s original program, with improvements including an online simulation and a better user interface.
Several of Minsky’s programs are still in existence, including “Sketch Pad” and “Computer Numbers”. The Sketch Pad program has been translated into various languages, and it is used in computer science classes at many universities. The original Computer Numbers program is still available for download.
Minsky was the father of three children: Natasha, Alexandre, and Ivan. They are the founders of the online music recognition app Shazam.
Minsky died on 24 January 2016, at age 88, in Boston.
The press release from MIT stated that he “died peacefully in his home in Belmont”.
“The New York Times” said: “Minsky was a visionary mathematician whose early work focused on the budding field of artificial intelligence. It was his co-creation of a programming language that made computers so approachable and widely used. He also was among the first to propose a theory of creativity using patterns found in complex systems. Way ahead of his time, he was an avid skier and cyclist and a devoted father, brother and grandfather. His warmth, brilliance and humor were transformative.”
The “BMC Proceedings in Medicine” said: “Marvin Minsky was a visionary mathematician and polymath. In his approach to science, he was always thinking ‘outside the box’. He was extremely dedicated to education and culture, and used to love to spend time with young people.
Minsky’s early work focused on the concept of machines that think; this led him to the invention of Minsky’s architecture, which made computers easier to use. He wrote the first textbook on artificial intelligence (Minsky and Paper, 1969), and he was also passionate about mathematics, computers and music. He wanted to cultivate the joy of learning in as many people as possible. He dedicated his life to the study of human knowledge and intelligence, and was always on the lookout for ways to improve it. His research explores the properties of complex systems, and he was one of the first to write about ‘ecological’ intelligence (Minsky and Paper, 1969). His music is played in schools and universities around the world, and even to this day people are inspired by his ideas.”
Minsky’s work on artificial intelligence formed the basis of modern theories. In his 1969 book “Perceptrons: An Introduction to Computational Geometry” he described the theory of perceptrons, the first neural network.
Minsky worked with Seymour Papert on the development of Logo, an educational programming language designed in the 1970s as an alternative to Basic.
In his book “The Society of Mind”, he divides intelligence into three subsystems: the sensory input system (SIS), the short-term memory system (STMS) and the long-term memory system (LTS).
His wife, Gloria Rudisch was a psychologist who taught at the Harvard Graduate School of Education. They married in 1954 and were together until he died. Minsky wrote about their long marriage in the book “Marvin Minsky: Collected Works” (2008). Alongside his second wife, the mathematician and computer scientist Susan Stepney, Minsky had two sons, Alexander (born 1956) and Jesse (born 1958) who both became professors of mathematics. They lived near Cambridge, Massachusetts.
Minsky died on August 18, 2016, after a long battle with brain cancer.
In 2010 it was reported that the CIA had spent $75 million on Minsky’s ideas since the 1960s.
Among the many awards Minsky received were the 1979 MacArthur Fellowship, the 1984 National Medal of Science, the 1986 National Medal of Technology, and the 1994 A.M. Turing Award.
Minsky’s papers are held at the Minda de Gunzburg Center for European Studies, Harvard University.